struct _ARBITER_QUERY_CONFLICT_PARAMETERS// Size=0x10
{
    struct _DEVICE_OBJECT * PhysicalDeviceObject;// Offset=0x0 Size=0x4
    struct _IO_RESOURCE_DESCRIPTOR * ConflictingResource;// Offset=0x4 Size=0x4
    unsigned long * ConflictCount;// Offset=0x8 Size=0x4
    struct _ARBITER_CONFLICT_INFO ** Conflicts;// Offset=0xc Size=0x4
};